Rayman: Origins is an old school, side-scrolling platformer, which, aside from the Mario games, and a few indie releases like Super Meat Boy, have been unfortunately absent from the current gaming market for a long time. It follows Rayman and his friends as they venture through the Glade of Dreams, trying to right the chaos that is happening there. There’s actually a bit more to the story than that, including something about the Land of the Livid Dead and some Bubble Dreamer whose having nightmares, which is the cause of all the crazy stuff that’s happening, but for me to tell you about that, I would be indirectly lying. I wasn’t actually sure of the story of the game for most of it. What I knew was that Rayman and his pals managed to wake up some weird people who lived underground, and they got all pissed off, locking Rayman and friends up in cages. I went to the game’s Wikipedia page to get a better idea of what exactly I was trying to accomplish, and came across all that stuff. So, right away, not a huge amount of points in the story department, but, I mean, old school Mario never had anymore story than ‘rescue Peach from Bowser.’ I can’t even remember the story that Crash Bandicoot had. And Super Meat Boy was all about rescuing girl from evildoer as well, so platformers and story aren’t exactly like cheese and crackers, if you get what I mean. In a platformer, it’s the intuitiveness of the level design, the ease of controlling your character, and the collection of arbitrary objects that keep you coming back, and as far as that’s concerned, Rayman: Origins shines like a diamond in the rough. Well, more like a diamond in the almost non-existent, I suppose.
First and foremost: it's got sex appeal, which is a must in games these days. Apparently. |
Yeah, that's a lemon wedge on top of an anthropomorphic fork. No, I don't get it either. |
Mario doesn't feature bad guys swelling up in indignation when you hit them. Or maybe pain. I think it's pain. |
It's kind of multiplayer. If you run the ghost trials enough, you end up playing with yourself. ... Not what I meant. |
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