Escape Plan is another of the Vita’s launch titles, and in deference to the trend I’ve been following so far, it is not, actually a cartridge-based game. This is a $15 downloadable title, available on the Playstation Store, but exclusive (so far as I know), to the Vita. The fact that budget downloadable titles are already available for the platform means that Escape Plan gets some points in the bank automatically, but that doesn’t mean it gets a free ride. Luckily, it doesn't need one.
The story is quite simple: the two main characters, Lil, (the small, skinny one), and Laarg, (the rather rotund one), are stuck in a prison/laboratory/factory of some kind, completely at the mercy of their captor, Bakuki. To escape this dastardly villain’s grasp, you need to navigate Lil and Laarg, (sometimes together, sometimes separated), through the game’s many rooms, solving puzzles in order to reach the next room safely. In constructing these puzzles, Escape Plan takes advantage of both the front and reach touch capabilities of the Vita, in addition to the tilt sensor, and solving the puzzles often requires a combination of these features. While the game’s concept is the very definition of straightforward, and the puzzles themselves often have deceptively simple solutions, it is the way Escape Plan actually uses the hardware that makes it one of the Vita’s earliest gems.
The main villain totally looks like he's wearing most of a hockey mask. ... Jason? |
You can also use sheep to help you solve puzzles. Or to land on when you're jumping from a high place. |
Yes, Lil is drifting past giant razor blades. Though he doesn't have any facial hair, so I don't know... Oh. |
29 on the jersey equals 29 deaths. Just so you know, it's kind of like golf: you want the lowest number possible. I just had trouble a few times. |
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